# Save Profile

[Save & Load](index.md) / **Save Profile**

## Description

Saves the game at a specific profile slot

## Parameters

| Name | Description |
| :--- | :---------- |
| Profile | The profile slot to save to |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Save Profile")]
    [Image(typeof(IconDiskSolid), ColorTheme.Type.Lime, typeof(BadgeArrowLeft))]
    
    [Description("Saves the game at a specific profile slot")]
    [Category("Save & Load/Save Profile")]
    
    [Parameter("Profile", "The profile slot to save to")]
    
    [Serializable]
    public class InstructionCoreSaveProfile : Instruction
    {
        [SerializeField] private GetInteger m_Profile = new GetInteger();

        protected override string GetTitle(GameObject source) => $"Save at {this.m_Profile}";

        protected override Awaitable Run(Args args)
        {
            int profile = this.m_Profile.GetInt(args);
            SaveLoadManager.Save(profile);
            
            return Done;
        }
    }
}
```

