# Delete Profile

[Save & Load](index.md) / **Delete Profile**

## Description

Deletes the game data at a specific profile slot.

!!! note
    If the deleted profile is the one currently loaded, it is also unloaded and the given scene is loaded

## Parameters

| Name | Description |
| :--- | :---------- |
| Profile | The profile slot to delete |
| Scene | The scene to load if the deleted profile is the one currently loaded |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Delete Profile")]
    [Image(typeof(IconDiskSolid), ColorTheme.Type.TextLight, typeof(BadgeCross))]

    [Description("Deletes the game data at a specific profile slot.")]
    [Category("Save & Load/Delete Profile")]

    [Parameter("Profile", "The profile slot to delete")]
    [Parameter("Scene", "The scene to load if the deleted profile is the one currently loaded")]

    [Note("If the deleted profile is the one currently loaded, it is also unloaded and the given scene is loaded")]

    [Serializable]
    public class InstructionCoreDeleteProfile : Instruction
    {
        [SerializeField] private GetInteger m_Profile = new GetInteger();
        [SerializeField] private GetScene m_Scene = new GetScene();

        protected override string GetTitle(GameObject source) => $"Delete {this.m_Profile}";

        protected override async Awaitable Run(Args args)
        {
            int profile = this.m_Profile.GetInt(args);
            int sceneIndex = this.m_Scene.Get(args);

            await SaveLoadManager.Delete(profile, sceneIndex);
        }
    }
}
```

