# Reflection Probe Update Cached State

[Rendering](../index.md) / [Reflection Probe](index.md) / **Reflection Probe Update Cached State**

## Description

Executes the Update Cached State static method of the Reflection Probe class

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Reflection Probe Update Cached State")]
    [Category("Rendering/Reflection Probe/Update Cached State")]
    [Description("Executes the Update Cached State static method of the Reflection Probe class")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Serializable]
    public class GenInstructionReflectionProbe_UpdateCachedState_0 : Instruction
    {
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Reflection Probe");
            string method = TextUtils.ThemeAsKeyword("Update Cached State");
            return $"{className} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            ReflectionProbe.UpdateCachedState();
            
            return Done;
        }
    }
}


```

