# Set Occlusion Portal Open

[Rendering](../index.md) / [Occlusion Portal](index.md) / **Set Occlusion Portal Open**

## Description

Sets the Open property of Occlusion Portal component

## Parameters

| Name | Description |
| :--- | :---------- |
| Occlusion Portal |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Set Occlusion Portal Open")]
    [Category("Rendering/Occlusion Portal/Open")]
    [Description("Sets the Open property of Occlusion Portal component")]
    
    [Image(typeof(IconOcclusionPortal), ColorTheme.Type.Teal)]
    
    [Parameter("Occlusion Portal")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_OcclusionPortal_SetOpen : Instruction
    {
        [SerializeField] private GetGameObject m_OcclusionPortal = new GetGameObject(
            new GenTypeGameObject_OcclusionPortal()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Open");
            return $"{this.m_OcclusionPortal} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            OcclusionPortal component = this.m_OcclusionPortal.Get<OcclusionPortal>(args);
            if (component == null) return Done;
            
            component.open = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}


```

