# Camera Setup Current

[Rendering](../index.md) / [Camera](index.md) / **Camera Setup Current**

## Description

Executes the Setup Current static method of the Camera class

## Parameters

| Name | Description |
| :--- | :---------- |
| Cur |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Camera Setup Current")]
    [Category("Rendering/Camera/Setup Current")]
    [Description("Executes the Setup Current static method of the Camera class")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Blue)]
    
    [Parameter("Cur")]
    
    [Serializable]
    public class GenInstructionCamera_SetupCurrent_1 : Instruction
    {
        [SerializeField] private GetGameObject m_Cur = new GetGameObject();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Camera");
            string method = TextUtils.ThemeAsKeyword("Setup Current");
            return $"{className} {method} ({this.m_Cur})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Camera.SetupCurrent(
                (Camera) this.m_Cur.Get<Camera>(args)
            );
            
            return Done;
        }
    }
}


```

