---
tags:
    - "Physics, 3D"
---

# Rigidbody Publish Transform

[Physics 3D](../index.md) / [Rigidbody](index.md) / **Rigidbody Publish Transform**

## Description

Executes the Publish Transform method on the Rigidbody component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Publish Transform")]
    [Category("Physics 3D/Rigidbody/Publish Transform")]
    [Description("Executes the Publish Transform method on the Rigidbody component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenInstructionRigidbody_PublishTransform_0 : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Publish Transform");
            return $"{this.m_Rigidbody} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return Done;
            
            component.PublishTransform();
            
            return Done;
        }
    }
}


```

