---
tags:
    - "Physics, 3D"
---

# Rigidbody Add Explosion Force

[Physics 3D](../index.md) / [Rigidbody](index.md) / **Rigidbody Add Explosion Force** ExplosionForce, ExplosionPosition, ExplosionRadius, UpwardsModifier, Mode

## Description

Executes the Add Explosion Force method on the Rigidbody component

## Parameters

| Name | Description |
| :--- | :---------- |
| Explosion Force |  |
| Explosion Position |  |
| Explosion Radius |  |
| Upwards Modifier |  |
| Mode |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Add Explosion Force")]
    [Category("Physics 3D/Rigidbody/Add Explosion Force", "ExplosionForce, ExplosionPosition, ExplosionRadius, UpwardsModifier, Mode")]
    [Description("Executes the Add Explosion Force method on the Rigidbody component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Explosion Force")]
    [Parameter("Explosion Position")]
    [Parameter("Explosion Radius")]
    [Parameter("Upwards Modifier")]
    [Parameter("Mode")]
    
    [Serializable]
    public class GenInstructionRigidbody_AddExplosionForce_5_FloatExplosionForce_Vector3ExplosionPosition_FloatExplosionRadius_FloatUpwardsModifier_ForceModeMode : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        [SerializeField] private GetNumber m_ExplosionForce = new GetNumber();
        
        [SerializeField] private GetVector3 m_ExplosionPosition = new GetVector3();
        
        [SerializeField] private GetNumber m_ExplosionRadius = new GetNumber();
        
        [SerializeField] private GetNumber m_UpwardsModifier = new GetNumber();
        
        [SerializeField] private ForceMode m_Mode = default;
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Add Explosion Force");
            return $"{this.m_Rigidbody} {method} ({this.m_ExplosionForce}, {this.m_ExplosionPosition}, {this.m_ExplosionRadius}, {this.m_UpwardsModifier}, {this.m_Mode})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return Done;
            
            component.AddExplosionForce(
                (float) this.m_ExplosionForce.Get(args),
                (Vector3) this.m_ExplosionPosition.Get(args),
                (float) this.m_ExplosionRadius.Get(args),
                (float) this.m_UpwardsModifier.Get(args),
                this.m_Mode
            );
            
            return Done;
        }
    }
}


```

