# Set Default Contact Offset

[Physics 3D](../index.md) / [Physics](index.md) / **Set Default Contact Offset**

## Description

Sets the Default Contact Offset static property of the Physics class

## Parameters

| Name | Description |
| :--- | :---------- |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Default Contact Offset")]
    [Category("Physics 3D/Physics/Default Contact Offset")]
    [Description("Sets the Default Contact Offset static property of the Physics class")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionNumber_Physics_SetDefaultContactOffset : Instruction
    {
        [SerializeField] private GetNumber m_Value = new GetNumber();

        [SerializeField] private TweenTransition m_Transition = new TweenTransition();

        [NonSerialized] private bool m_IsComplete;

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string member = TextUtils.ThemeAsKeyword("Default Contact Offset");
            return $"{className} {member} = {this.m_Value}{this.m_Transition}";
        }

        [NonSerialized] private Action<bool, float> m_CallOnUpdate;
        [NonSerialized] private Action m_CallOnFinish;
        [NonSerialized] private Func<bool> m_CallIsComplete;

        protected override async Awaitable Run(Args args)
        {
            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;

            this.m_CallOnUpdate ??= this.OnUpdate;
            this.m_CallOnFinish ??= this.OnFinish;
            this.m_CallIsComplete ??= this.IsComplete;

            TweenManager.Run(new TweenStaticInput<float>(
                "Physics.defaultContactOffset",
                Physics.defaultContactOffset,
                (float) this.m_Value.Get(args),
                this.m_CallOnUpdate,
                wait ? this.m_CallOnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));

            if (wait) await this.Until(this.m_CallIsComplete);
        }

        private void OnUpdate(bool isAlive, float value)
        {
            if (isAlive)
            {
                Physics.defaultContactOffset = value;
            }
        }

        private void OnFinish() => this.m_IsComplete = true;

        private bool IsComplete() => this.m_IsComplete;
    }
}
```

