# Set Improved Patch Friction

[Physics 3D](../index.md) / [Physics](index.md) / **Set Improved Patch Friction**

## Description

Sets the Improved Patch Friction static property of the Physics class

## Parameters

| Name | Description |
| :--- | :---------- |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Improved Patch Friction")]
    [Category("Physics 3D/Physics/Improved Patch Friction")]
    [Description("Sets the Improved Patch Friction static property of the Physics class")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]

    [Parameter("Value")]

    [Serializable]
    public class GenInstructionBool_Physics_SetImprovedPatchFriction : Instruction
    {
        [SerializeField] private GetBool m_Value = new GetBool();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string member = TextUtils.ThemeAsKeyword("Improved Patch Friction");
            return $"{className} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            Physics.improvedPatchFriction = (bool) this.m_Value.Get(args);

            return Done;
        }
    }
}
```

