---
tags:
    - "Physics, 3D"
---

# Wheel Collider Reset Sprung Masses

[Physics 3D](../../index.md) / [Collider](../index.md) / [Wheel Collider](index.md) / **Wheel Collider Reset Sprung Masses**

## Description

Executes the Reset Sprung Masses method on the Wheel Collider component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Wheel Collider Reset Sprung Masses")]
    [Category("Physics 3D/Collider/Wheel Collider/Reset Sprung Masses")]
    [Description("Executes the Reset Sprung Masses method on the Wheel Collider component")]
    
    [Image(typeof(IconWheel), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenInstructionWheelCollider_ResetSprungMasses_0 : Instruction
    {
        [SerializeField] private GetGameObject m_WheelCollider = new GetGameObject(
            new GenTypeGameObject_WheelCollider()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Reset Sprung Masses");
            return $"{this.m_WheelCollider} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            WheelCollider component = this.m_WheelCollider.Get<WheelCollider>(args);
            if (component == null) return Done;
            
            component.ResetSprungMasses();
            
            return Done;
        }
    }
}


```

