---
tags:
    - "Physics, 3D"
---

# Articulation Body Add Relative Force

[Physics 3D](../index.md) / [Articulation Body](index.md) / **Articulation Body Add Relative Force** Force, Mode

## Description

Executes the Add Relative Force method on the Articulation Body component

## Parameters

| Name | Description |
| :--- | :---------- |
| Force |  |
| Mode |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Articulation Body Add Relative Force")]
    [Category("Physics 3D/Articulation Body/Add Relative Force", "Force, Mode")]
    [Description("Executes the Add Relative Force method on the Articulation Body component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(BadgeDot))]
    [Keywords("Physics, 3D")]
    
    [Parameter("Force")]
    [Parameter("Mode")]
    
    [Serializable]
    public class GenInstructionArticulationBody_AddRelativeForce_2_Vector3Force_ForceModeMode : Instruction
    {
        [SerializeField] private GetGameObject m_ArticulationBody = new GetGameObject(
            new GenTypeGameObject_ArticulationBody()
        );
        
        [SerializeField] private GetVector3 m_Force = new GetVector3();
        
        [SerializeField] private ForceMode m_Mode = default;
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Add Relative Force");
            return $"{this.m_ArticulationBody} {method} ({this.m_Force}, {this.m_Mode})";
        }
        
        protected override Awaitable Run(Args args)
        {
            ArticulationBody component = this.m_ArticulationBody.Get<ArticulationBody>(args);
            if (component == null) return Done;
            
            component.AddRelativeForce(
                (Vector3) this.m_Force.Get(args),
                this.m_Mode
            );
            
            return Done;
        }
    }
}


```

