---
tags:
    - "Physics, 2D"
---

# Rigidbody 2D Sleep

[Physics 2D](../index.md) / [Rigidbody 2D](index.md) / **Rigidbody 2D Sleep**

## Description

Executes the Sleep method on the Rigidbody 2D component

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody 2D Sleep")]
    [Category("Physics 2D/Rigidbody 2D/Sleep")]
    [Description("Executes the Sleep method on the Rigidbody 2D component")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Serializable]
    public class GenInstructionRigidbody2D_Sleep_0 : Instruction
    {
        [SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
            new GenTypeGameObject_Rigidbody2D()
        );

        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Sleep");
            return $"{this.m_Rigidbody2D} {method}";
        }

        protected override Awaitable Run(Args args)
        {
            Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
            if (component == null) return Done;

            component.Sleep();

            return Done;
        }
    }
}
```

