---
tags:
    - "Physics, 2D"
---

# Set Polygon Collider 2D Use Delaunay Mesh

[Physics 2D](../../index.md) / [Collider 2D](../index.md) / [Polygon Collider 2D](index.md) / **Set Polygon Collider 2D Use Delaunay Mesh**

## Description

Sets the Use Delaunay Mesh property of Polygon Collider 2D component

## Parameters

| Name | Description |
| :--- | :---------- |
| Polygon Collider 2D |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Polygon Collider 2D Use Delaunay Mesh")]
    [Category("Physics 2D/Collider 2D/Polygon Collider 2D/Use Delaunay Mesh")]
    [Description("Sets the Use Delaunay Mesh property of Polygon Collider 2D component")]
    
    [Image(typeof(IconPentagonOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Polygon Collider 2D")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionBool_PolygonCollider2D_SetUseDelaunayMesh : Instruction
    {
        [SerializeField] private GetGameObject m_PolygonCollider2D = new GetGameObject(
            new GenTypeGameObject_PolygonCollider2D()
        );
        
        [SerializeField] private GetBool m_Value = new GetBool();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Use Delaunay Mesh");
            return $"{this.m_PolygonCollider2D} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            PolygonCollider2D component = this.m_PolygonCollider2D.Get<PolygonCollider2D>(args);
            if (component == null) return Done;
            
            component.useDelaunayMesh = (bool) this.m_Value.Get(args);
            
            return Done;
        }
    }
}


```

