---
tags:
    - "Navigation, NavMesh, AI, Pathfinding, Agent"
---

# Nav Mesh Agent Set Area Cost

[Navigation](../index.md) / [Nav Mesh Agent](index.md) / **Nav Mesh Agent Set Area Cost**

## Description

Executes the Set Area Cost method on the Nav Mesh Agent component

## Parameters

| Name | Description |
| :--- | :---------- |
| Area Index |  |
| Area Cost |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;

namespace VisualScript.Runtime
{
    [Title("Nav Mesh Agent Set Area Cost")]
    [Category("Navigation/Nav Mesh Agent/Set Area Cost")]
    [Description("Executes the Set Area Cost method on the Nav Mesh Agent component")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]

    [Parameter("Area Index")]
    [Parameter("Area Cost")]

    [Serializable]
    public class GenInstructionNavMeshAgent_SetAreaCost_2 : Instruction
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        [SerializeField] private GetInteger m_AreaIndex = new GetInteger();

        [SerializeField] private GetNumber m_AreaCost = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set Area Cost");
            return $"{this.m_NavMeshAgent} {method} ({this.m_AreaIndex}, {this.m_AreaCost})";
        }

        protected override Awaitable Run(Args args)
        {
            NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (component == null) return Done;

            component.SetAreaCost(
                (int) this.m_AreaIndex.Get(args),
                (float) this.m_AreaCost.Get(args)
            );

            return Done;
        }
    }
}
```

