---
tags:
    - "Navigation, NavMesh, AI, Pathfinding, Agent"
---

# Set Nav Mesh Agent Update Position

[Navigation](../index.md) / [Nav Mesh Agent](index.md) / **Set Nav Mesh Agent Update Position**

## Description

Sets the Update Position property of Nav Mesh Agent component

## Parameters

| Name | Description |
| :--- | :---------- |
| Nav Mesh Agent |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.AI;

namespace VisualScript.Runtime
{
    [Title("Set Nav Mesh Agent Update Position")]
    [Category("Navigation/Nav Mesh Agent/Update Position")]
    [Description("Sets the Update Position property of Nav Mesh Agent component")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation, NavMesh, AI, Pathfinding, Agent")]

    [Parameter("Nav Mesh Agent")]
    [Parameter("Value")]

    [Serializable]
    public class GenInstructionBool_NavMeshAgent_SetUpdatePosition : Instruction
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        [SerializeField] private GetBool m_Value = new GetBool();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Update Position");
            return $"{this.m_NavMeshAgent} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            NavMeshAgent component = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (component == null) return Done;

            component.updatePosition = (bool) this.m_Value.Get(args);

            return Done;
        }
    }
}
```

