# Set Particle System Force Field Multiply Drag By Particle Size

[Miscellaneous](../index.md) / [Particle System Force Field](index.md) / **Set Particle System Force Field Multiply Drag By Particle Size**

## Description

Sets the Multiply Drag By Particle Size property of Particle System Force Field component

## Parameters

| Name | Description |
| :--- | :---------- |
| Particle System Force Field |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Set Particle System Force Field Multiply Drag By Particle Size")]
    [Category("Miscellaneous/Particle System Force Field/Multiply Drag By Particle Size")]
    [Description("Sets the Multiply Drag By Particle Size property of Particle System Force Field component")]

    [Image(typeof(IconParticleSystem), ColorTheme.Type.Teal)]

    [Parameter("Particle System Force Field")]
    [Parameter("Value")]

    [Serializable]
    public class GenInstructionBool_ParticleSystemForceField_SetMultiplyDragByParticleSize : Instruction
    {
        [SerializeField] private GetGameObject m_ParticleSystemForceField = new GetGameObject(
            new GenTypeGameObject_ParticleSystemForceField()
        );

        [SerializeField] private GetBool m_Value = new GetBool();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Multiply Drag By Particle Size");
            return $"{this.m_ParticleSystemForceField} {member} = {this.m_Value}";
        }

        protected override Awaitable Run(Args args)
        {
            ParticleSystemForceField component = this.m_ParticleSystemForceField.Get<ParticleSystemForceField>(args);
            if (component == null) return Done;

            component.multiplyDragByParticleSize = (bool) this.m_Value.Get(args);

            return Done;
        }
    }
}
```

