# Renderer

- [Set Renderer Allow Occlusion When Dynamic](geninstructionbool-renderer-setallowocclusionwhendynamic.md)
- [Set Renderer Force Rendering Off](geninstructionbool-renderer-setforcerenderingoff.md)
- [Set Renderer Ray Tracing Acceleration Structure Build Flags Override](geninstructionbool-renderer-setraytracingaccelerationstructurebuildflagsoverride.md)
- [Set Renderer Receive Shadows](geninstructionbool-renderer-setreceiveshadows.md)
- [Set Renderer Static Shadow Caster](geninstructionbool-renderer-setstaticshadowcaster.md)
- [Set Renderer Light Probe Proxy Volume Override](geninstructiongameobject-renderer-setlightprobeproxyvolumeoverride.md)
- [Set Renderer Probe Anchor](geninstructiongameobject-renderer-setprobeanchor.md)
- [Set Renderer Lightmap Index](geninstructioninteger-renderer-setlightmapindex.md)
- [Set Renderer Realtime Lightmap Index](geninstructioninteger-renderer-setrealtimelightmapindex.md)
- [Set Renderer Renderer Priority](geninstructioninteger-renderer-setrendererpriority.md)
- [Set Renderer Rendering Layer Mask](geninstructioninteger-renderer-setrenderinglayermask.md)
- [Set Renderer Sorting Layer ID](geninstructioninteger-renderer-setsortinglayerid.md)
- [Set Renderer Sorting Order](geninstructioninteger-renderer-setsortingorder.md)
- [Set Renderer Material](geninstructionmaterial-renderer-setmaterial.md)
- [Set Renderer Shared Material](geninstructionmaterial-renderer-setsharedmaterial.md)
- [Set Renderer Mesh Lod Selection Bias](geninstructionnumber-renderer-setmeshlodselectionbias.md)
- [Renderer Reset Bounds](geninstructionrenderer-resetbounds-0.md)
- [Renderer Reset Local Bounds](geninstructionrenderer-resetlocalbounds-0.md)
- [Set Renderer Sorting Layer Name](geninstructionstring-renderer-setsortinglayername.md)

