# Find by Name

[Game Object](../index.md) / [Search](index.md) / **Find by Name**

## Description

Stores the the first game object with the specified name or hierarchy path

## Parameters

| Name | Description |
| :--- | :---------- |
| Name | The name or hierarchy path to search for |
| Set | Where the game object reference is optionally stored |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Find by Name")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight, typeof(BadgeMagnifier))]
    
    [Description("Stores the the first game object with the specified name or hierarchy path")]
    [Category("Game Object/Search/Find by Name")]
    
    [Parameter("Name", "The name or hierarchy path to search for")]
    [Parameter("Set", "Where the game object reference is optionally stored")]
    
    [Serializable]
    public class InstructionCoreGameObjectFindByName : Instruction
    {
        [SerializeField] private GetString m_Name = new GetString();
        [SerializeField] private SetGameObject m_Set = new SetGameObject(new TypeGameObjectNoneSet());

        protected override string GetTitle(GameObject source) => $"Find with {this.m_Name}";

        protected override Awaitable Run(Args args)
        {
            string name = this.m_Name.Get(args);
            GameObject gameObject = GameObject.Find(name);
            
            this.m_Set.Set(gameObject, args);
            return Done;
        }
    }
}
```

