# Create Empty Game Object

[Game Object](../index.md) / [Creation](index.md) / **Create Empty Game Object**

## Description

Creates an empty game object

## Parameters

| Name | Description |
| :--- | :---------- |
| Name | The name for the new game object |
| Set | Where the game object reference is optionally stored |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Create Empty Game Object")]
    [Image(typeof(IconCubeOutline), ColorTheme.Type.TextLight)]
    
    [Description("Creates an empty game object")]
    [Category("Game Object/Creation/Create Empty")]
    
    [Parameter("Name", "The name for the new game object")]
    [Parameter("Set", "Where the game object reference is optionally stored")]
    
    [Serializable]
    public class InstructionCoreGameObjectCreateEmpty : Instruction
    {
        [SerializeField] private GetString m_Name = new GetString();
        [SerializeField] private SetGameObject m_Set = new SetGameObject(new TypeGameObjectNoneSet());

        protected override string GetTitle(GameObject source) => $"{this.m_Set} = Create Empty";

        protected override Awaitable Run(Args args)
        {
            string name = this.m_Name.Get(args);
            GameObject gameObject = new GameObject(name);
            
            this.m_Set.Set(gameObject, args);
            return Done;
        }
    }
}
```

