---
tags:
    - "Effect"
---

# Particle System Reset Pre Mapped Buffer Memory

[Effects](../index.md) / [Particle System](index.md) / **Particle System Reset Pre Mapped Buffer Memory**

## Description

Executes the Reset Pre Mapped Buffer Memory static method of the Particle System class

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Particle System Reset Pre Mapped Buffer Memory")]
    [Category("Effects/Particle System/Reset Pre Mapped Buffer Memory")]
    [Description("Executes the Reset Pre Mapped Buffer Memory static method of the Particle System class")]
    
    [Image(typeof(IconParticleSystem), ColorTheme.Type.Blue)]
    [Keywords("Effect")]
    
    [Serializable]
    public class GenInstructionParticleSystem_ResetPreMappedBufferMemory_0 : Instruction
    {
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Particle System");
            string method = TextUtils.ThemeAsKeyword("Reset Pre Mapped Buffer Memory");
            return $"{className} {method}";
        }
        
        protected override Awaitable Run(Args args)
        {
            ParticleSystem.ResetPreMappedBufferMemory();
            
            return Done;
        }
    }
}


```

