---
tags:
    - "Draw"
    - "Debug"
    - "Gizmo"
    - "Model"
---

# Gizmo Mesh

[Debug](../index.md) / [Gizmos](index.md) / **Gizmo Mesh**

## Description

Displays a mesh gizmo in the scene

## Parameters

| Name | Description |
| :--- | :---------- |
| Mode | Whether to display a solid or a wireframe mesh |
| Mesh | The mesh asset to display |
| Position | The position of the mesh |
| Rotation | The rotation of the mesh |
| Scale | The scale of the mesh |
| Color | The color of the mesh |
| Duration | The amount of seconds the mesh will be displayed |

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Gizmo Mesh")]
    [Image(typeof(IconMesh), ColorTheme.Type.Lime)]

    [Description("Displays a mesh gizmo in the scene")]
    [Category("Debug/Gizmos/Mesh")]

    [Parameter("Mode", "Whether to display a solid or a wireframe mesh")]
    [Parameter("Mesh", "The mesh asset to display")]
    [Parameter("Position", "The position of the mesh")]
    [Parameter("Rotation", "The rotation of the mesh")]
    [Parameter("Scale", "The scale of the mesh")]
    [Parameter("Color", "The color of the mesh")]
    [Parameter("Duration", "The amount of seconds the mesh will be displayed")]

    [Keywords("Draw", "Debug", "Gizmo", "Model")]

    [Serializable]
    public class InstructionCoreDebugGizmoMesh : Instruction
    {
        [SerializeField] private GizmoMode m_Mode = GizmoMode.Outline;
        [SerializeField] private Mesh m_Mesh;
        [SerializeField] private GetVector3 m_Position = new GetVector3();
        [SerializeField] private GetQuaternion m_Rotation = new GetQuaternion();
        [SerializeField] private GetVector3 m_Scale = new GetVector3(Vector3.one);
        [SerializeField] private GetColor m_Color = new GetColor(Color.green.SetAlpha(0.5f));
        [SerializeField] private GetNumber m_Duration = new GetNumber(1f);

        protected override string GetTitle(GameObject source) => $"Display {this.m_Mode} Mesh at {this.m_Position}";

        protected override Awaitable Run(Args args)
        {
            if (this.m_Mesh == null) return Done;

            GizmosManager.Mesh(
                this.m_Mesh,
                this.m_Position.Get(args),
                this.m_Rotation.Get(args),
                this.m_Scale.Get(args),
                this.m_Color.Get(args),
                this.m_Mode,
                this.m_Duration.GetFloat(args)
            );

            return Done;
        }
    }
}

```

