---
tags:
    - "Audio, Sound, Music, Ambient, Sfx"
---

# Audio Source Play Clip At Point

[Audio](../index.md) / [Audio Source](index.md) / **Audio Source Play Clip At Point** Clip, Position, Volume

## Description

Executes the Play Clip At Point static method of the Audio Source class

## Parameters

| Name | Description |
| :--- | :---------- |
| Clip |  |
| Position |  |
| Volume |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;

namespace VisualScript.Runtime
{
    [Title("Audio Source Play Clip At Point")]
    [Category("Audio/Audio Source/Play Clip At Point", "Clip, Position, Volume")]
    [Description("Executes the Play Clip At Point static method of the Audio Source class")]

    [Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
    [Keywords("Audio, Sound, Music, Ambient, Sfx")]

    [Parameter("Clip")]
    [Parameter("Position")]
    [Parameter("Volume")]

    [Serializable]
    public class GenInstructionAudioSource_PlayClipAtPoint_3_AudioClipClip_Vector3Position_FloatVolume : Instruction
    {
        [SerializeField] private GetAudioResource m_Clip = new GetAudioResource();

        [SerializeField] private GetVector3 m_Position = new GetVector3();

        [SerializeField] private GetNumber m_Volume = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Audio Source");
            string method = TextUtils.ThemeAsKeyword("Play Clip At Point");
            return $"{className} {method} ({this.m_Clip}, {this.m_Position}, {this.m_Volume})";
        }

        protected override Awaitable Run(Args args)
        {
            AudioSource.PlayClipAtPoint(
                (AudioClip) this.m_Clip.Get(args),
                (Vector3) this.m_Position.Get(args),
                (float) this.m_Volume.Get(args)
            );

            return Done;
        }
    }
}
```

