---
tags:
    - "Socket, Ancestor, Keep, Track, Follow"
---

# Set Parent Constraint Translation At Rest

[Animation](../../index.md) / [Constraints](../index.md) / [Parent Constraint](index.md) / **Set Parent Constraint Translation At Rest**

## Description

Sets the Translation At Rest property of Parent Constraint component

## Parameters

| Name | Description |
| :--- | :---------- |
| Parent Constraint |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Set Parent Constraint Translation At Rest")]
    [Category("Animation/Constraints/Parent Constraint/Translation At Rest")]
    [Description("Sets the Translation At Rest property of Parent Constraint component")]

    [Image(typeof(IconHanger), ColorTheme.Type.Pink)]
    [Keywords("Socket, Ancestor, Keep, Track, Follow")]

    [Parameter("Parent Constraint")]
    [Parameter("Value")]

    [Serializable]
    public class GenInstructionVector3_ParentConstraint_SetTranslationAtRest : Instruction
    {
        [SerializeField] private GetGameObject m_ParentConstraint = new GetGameObject(
            new GenTypeGameObject_ParentConstraint()
        );

        [SerializeField] private GetVector3 m_Value = new GetVector3();

        [SerializeField] private TweenTransition m_Transition = new TweenTransition();

        [NonSerialized] private bool m_IsComplete;

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Translation At Rest");
            return $"{this.m_ParentConstraint} {member} = {this.m_Value}{this.m_Transition}";
        }

        [NonSerialized] private Action<Component, Vector3> m_CallOnUpdate;
        [NonSerialized] private Action m_CallOnFinish;
        [NonSerialized] private Func<bool> m_CallIsComplete;

        protected override async Awaitable Run(Args args)
        {
            ParentConstraint component = this.m_ParentConstraint.Get<ParentConstraint>(args);
            if (component == null) return;

            bool wait = this.m_Transition.Await;
            this.m_IsComplete = false;

            this.m_CallOnUpdate ??= this.OnUpdate;
            this.m_CallOnFinish ??= this.OnFinish;
            this.m_CallIsComplete ??= this.IsComplete;

            TweenManager.Run(new TweenInstanceInput<Vector3>(
                component,
                "translationAtRest",
                component.translationAtRest,
                (Vector3) this.m_Value.Get(args),
                this.m_CallOnUpdate,
                wait ? this.m_CallOnFinish : null,
                this.m_Transition.GetDuration(args),
                this.m_Transition.EaseMode,
                this.m_Transition.TimeMode
            ));

            if (wait) await this.Until(this.m_CallIsComplete);
        }

        private void OnUpdate(Component component, Vector3 value)
        {
            if (component is not ParentConstraint componentParentConstraint) return;
            componentParentConstraint.translationAtRest = value;
        }

        private void OnFinish() => this.m_IsComplete = true;

        private bool IsComplete() => this.m_IsComplete;
    }
}
```

