---
tags:
    - "Look, Track, Follow"
---

# Set Aim Constraint World Up Object

[Animation](../../index.md) / [Constraints](../index.md) / [Aim Constraint](index.md) / **Set Aim Constraint World Up Object**

## Description

Sets the World Up Object property of Aim Constraint component

## Parameters

| Name | Description |
| :--- | :---------- |
| Aim Constraint |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Animations;

namespace VisualScript.Runtime
{
    [Title("Set Aim Constraint World Up Object")]
    [Category("Animation/Constraints/Aim Constraint/World Up Object")]
    [Description("Sets the World Up Object property of Aim Constraint component")]
    
    [Image(typeof(IconCamera), ColorTheme.Type.Pink)]
    [Keywords("Look, Track, Follow")]
    
    [Parameter("Aim Constraint")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenInstructionGameObject_AimConstraint_SetWorldUpObject : Instruction
    {
        [SerializeField] private GetGameObject m_AimConstraint = new GetGameObject(
            new GenTypeGameObject_AimConstraint()
        );
        
        [SerializeField] private GetGameObject m_Value = new GetGameObject();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("World Up Object");
            return $"{this.m_AimConstraint} {member} = {this.m_Value}";
        }
        
        protected override Awaitable Run(Args args)
        {
            AimConstraint component = this.m_AimConstraint.Get<AimConstraint>(args);
            if (component == null) return Done;
            
            component.worldUpObject = this.m_Value.Get<Transform>(args);
            
            return Done;
        }
    }
}


```

