---
tags:
    - "Animation, Clip, Play, Animate"
---

# Animator Set Look At Weight

[Animation](../index.md) / [Animator](index.md) / **Animator Set Look At Weight** Weight, BodyWeight, HeadWeight, EyesWeight, ClampWeight

## Description

Executes the Set Look At Weight method on the Animator component

## Parameters

| Name | Description |
| :--- | :---------- |
| Weight |  |
| Body Weight |  |
| Head Weight |  |
| Eyes Weight |  |
| Clamp Weight |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Animator Set Look At Weight")]
    [Category("Animation/Animator/Set Look At Weight", "Weight, BodyWeight, HeadWeight, EyesWeight, ClampWeight")]
    [Description("Executes the Set Look At Weight method on the Animator component")]
    
    [Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Parameter("Weight")]
    [Parameter("Body Weight")]
    [Parameter("Head Weight")]
    [Parameter("Eyes Weight")]
    [Parameter("Clamp Weight")]
    
    [Serializable]
    public class GenInstructionAnimator_SetLookAtWeight_5_FloatWeight_FloatBodyWeight_FloatHeadWeight_FloatEyesWeight_FloatClampWeight : Instruction
    {
        [SerializeField] private GetGameObject m_Animator = new GetGameObject(
            new GenTypeGameObject_Animator()
        );
        
        [SerializeField] private GetNumber m_Weight = new GetNumber();
        
        [SerializeField] private GetNumber m_BodyWeight = new GetNumber();
        
        [SerializeField] private GetNumber m_HeadWeight = new GetNumber();
        
        [SerializeField] private GetNumber m_EyesWeight = new GetNumber();
        
        [SerializeField] private GetNumber m_ClampWeight = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Set Look At Weight");
            return $"{this.m_Animator} {method} ({this.m_Weight}, {this.m_BodyWeight}, {this.m_HeadWeight}, {this.m_EyesWeight}, {this.m_ClampWeight})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Animator component = this.m_Animator.Get<Animator>(args);
            if (component == null) return Done;
            
            component.SetLookAtWeight(
                (float) this.m_Weight.Get(args),
                (float) this.m_BodyWeight.Get(args),
                (float) this.m_HeadWeight.Get(args),
                (float) this.m_EyesWeight.Get(args),
                (float) this.m_ClampWeight.Get(args)
            );
            
            return Done;
        }
    }
}


```

