---
tags:
    - "Animation, Clip, Play, Animate"
---

# Animator Cross Fade In Fixed Time

[Animation](../index.md) / [Animator](index.md) / **Animator Cross Fade In Fixed Time** StateName, FixedTransitionDuration, Layer, FixedTimeOffset, NormalizedTransitionTime

## Description

Executes the Cross Fade In Fixed Time method on the Animator component

## Parameters

| Name | Description |
| :--- | :---------- |
| State Name |  |
| Fixed Transition Duration |  |
| Layer |  |
| Fixed Time Offset |  |
| Normalized Transition Time |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Animator Cross Fade In Fixed Time")]
    [Category("Animation/Animator/Cross Fade In Fixed Time", "StateName, FixedTransitionDuration, Layer, FixedTimeOffset, NormalizedTransitionTime")]
    [Description("Executes the Cross Fade In Fixed Time method on the Animator component")]
    
    [Image(typeof(IconAnimator), ColorTheme.Type.Teal)]
    [Keywords("Animation, Clip, Play, Animate")]
    
    [Parameter("State Name")]
    [Parameter("Fixed Transition Duration")]
    [Parameter("Layer")]
    [Parameter("Fixed Time Offset")]
    [Parameter("Normalized Transition Time")]
    
    [Serializable]
    public class GenInstructionAnimator_CrossFadeInFixedTime_5_StringStateName_FloatFixedTransitionDuration_IntLayer_FloatFixedTimeOffset_FloatNormalizedTransitionTime : Instruction
    {
        [SerializeField] private GetGameObject m_Animator = new GetGameObject(
            new GenTypeGameObject_Animator()
        );
        
        [SerializeField] private GetString m_StateName = new GetString();
        
        [SerializeField] private GetNumber m_FixedTransitionDuration = new GetNumber();
        
        [SerializeField] private GetInteger m_Layer = new GetInteger();
        
        [SerializeField] private GetNumber m_FixedTimeOffset = new GetNumber();
        
        [SerializeField] private GetNumber m_NormalizedTransitionTime = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Cross Fade In Fixed Time");
            return $"{this.m_Animator} {method} ({this.m_StateName}, {this.m_FixedTransitionDuration}, {this.m_Layer}, {this.m_FixedTimeOffset}, {this.m_NormalizedTransitionTime})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Animator component = this.m_Animator.Get<Animator>(args);
            if (component == null) return Done;
            
            component.CrossFadeInFixedTime(
                (string) this.m_StateName.Get(args),
                (float) this.m_FixedTransitionDuration.Get(args),
                (int) this.m_Layer.Get(args),
                (float) this.m_FixedTimeOffset.Get(args),
                (float) this.m_NormalizedTransitionTime.Get(args)
            );
            
            return Done;
        }
    }
}


```

