---
tags:
    - "UI, User, Interface"
---

# Image Fill Origin

[UI](../../index.md) / [Graphic](../index.md) / [Image](index.md) / **Image Fill Origin**

## Description

Compares the Fill Origin property of Image component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Image |  |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Title("Image Fill Origin")]
    [Category("UI/Graphic/Image/Fill Origin")]
    [Description("Compares the Fill Origin property of Image component to another value")]
    
    [Image(typeof(IconUIImage), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Parameter("Image")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionInteger_Image_CheckFillOrigin : Condition
    {
        [SerializeField] private GetGameObject m_Image = new GetGameObject(
            new GenTypeGameObject_Image()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Fill Origin");
            return $"{this.m_Image} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Image component = this.m_Image.Get<Image>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.fillOrigin, (int) this.m_Value.Get(args));
        }
    }
}


```

