---
tags:
    - "Transform"
---

# Transform Has Changed

[Transform](../index.md) / [Hierarchy](index.md) / **Transform Has Changed**

## Description

Whether the transform has changed since last time it was checked

## Parameters

| Name | Description |
| :--- | :---------- |
| Transform |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Has Changed")]
    [Category("Transform/Hierarchy/Has Changed")]
    [Description("Whether the transform has changed since last time it was checked")]
    
    [Image(typeof(IconTransform), ColorTheme.Type.Lime, typeof(BadgeBolt))]
    [Keywords("Transform")]
    
    [Parameter("Transform")]
    
    [Serializable]
    public class GenConditionBool_Transform_CheckHasChanged : Condition
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Has Changed");
            return $"{this.m_Transform} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return false;
            
            return component.hasChanged;
        }
    }
}


```

