---
tags:
    - "Timeline, Cutscene, Cinematic, Sequence"
---

# Playable Director Playable Asset

[Timeline](../index.md) / [Playable Director](index.md) / **Playable Director Playable Asset**

## Description

Compares the Playable Asset property of Playable Director component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Playable Director |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Playables;

namespace VisualScript.Runtime
{
    [Title("Playable Director Playable Asset")]
    [Category("Timeline/Playable Director/Playable Asset")]
    [Description("Compares the Playable Asset property of Playable Director component to another value")]

    [Image(typeof(IconDirector), ColorTheme.Type.Teal)]
    [Keywords("Timeline, Cutscene, Cinematic, Sequence")]

    [Parameter("Playable Director")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionScriptableObject_PlayableDirector_CheckPlayableAsset : Condition
    {
        [SerializeField] private GetGameObject m_PlayableDirector = new GetGameObject(
            new GenTypeGameObject_PlayableDirector()
        );

        [SerializeField] private GetScriptableObject m_Value = new GetScriptableObject();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Playable Asset");
            return $"{this.m_PlayableDirector} {member} = {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            PlayableDirector component = this.m_PlayableDirector.Get<PlayableDirector>(args);
            if (component == null) return false;

            return component.playableAsset == this.m_Value.Get(args) as PlayableAsset;
        }
    }
}
```

