---
tags:
    - "Tile, Map"
---

# Tilemap Color

[Tilemap](index.md) / **Tilemap Color**

## Description

Compares the Color property of Tilemap component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Tilemap |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;

namespace VisualScript.Runtime
{
    [Title("Tilemap Color")]
    [Category("Tilemap/Color")]
    [Description("Compares the Color property of Tilemap component to another value")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
    [Keywords("Tile, Map")]
    
    [Parameter("Tilemap")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionColor_Tilemap_CheckColor : Condition
    {
        [SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
            new GenTypeGameObject_Tilemap()
        );
        
        [SerializeField] private GetColor m_Value = new GetColor();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Color");
            return $"{this.m_Tilemap} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
            if (component == null) return false;
            
            return component.color == (Color) this.m_Value.Get(args);
        }
    }
}


```

