---
tags:
    - "Tile, Map"
---

# Tilemap Contains Tile

[Tilemap](index.md) / **Tilemap Contains Tile**

## Description

Compares the Contains Tile method of Tilemap component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Tilemap |  |
| Tile Asset |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;

namespace VisualScript.Runtime
{
    [Title("Tilemap Contains Tile")]
    [Category("Tilemap/Contains Tile")]
    [Description("Compares the Contains Tile method of Tilemap component to another value")]
    
    [Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
    [Keywords("Tile, Map")]
    
    [Parameter("Tilemap")]
    [Parameter("Tile Asset")]
    
    [Serializable]
    public class GenConditionBool_Tilemap_CheckContainsTile_1 : Condition
    {
        [SerializeField] private GetGameObject m_Tilemap = new GetGameObject(
            new GenTypeGameObject_Tilemap()
        );
        
        [SerializeField] private GetScriptableObject m_TileAsset = new GetScriptableObject();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Contains Tile");
            string parameters = $"({this.m_TileAsset})";
            return $"{this.m_Tilemap} {method}";
        }
        
        protected override bool Run(Args args)
        {
            Tilemap component = this.m_Tilemap.Get<Tilemap>(args);
            if (component == null) return false;
            
            bool value = component.ContainsTile(
                (TileBase) this.m_TileAsset.Get(args)
            );
            
            return value;
        }
    }
}


```

