---
tags:
    - "Save"
    - "Load"
    - "Slot"
---

# Has Any Saved Game

[Save & Load](index.md) / **Has Any Saved Game**

## Description

Returns true if there is at least one saved game

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Has Any Saved Game")]
    [Image(typeof(IconDiskSolid), ColorTheme.Type.Lime)]
    
    [Description("Returns true if there is at least one saved game")]
    [Category("Save & Load/Has Any Saved Game")]
    
    [Keywords("Save", "Load", "Slot")]
    
    [Serializable]
    public class ConditionCoreHasAnySave : Condition
    {
        protected override string GetTitle(GameObject source) => "Has any Save";

        protected override bool Run(Args args)
        {
            return SaveLoadManager.HasAnyProfileSaved();
        }
    }
}
```

