# Reflection Probe Default Texture

[Rendering](../index.md) / [Reflection Probe](index.md) / **Reflection Probe Default Texture**

## Description

Compares the Default Texture static property of Reflection Probe class to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Reflection Probe Default Texture")]
    [Category("Rendering/Reflection Probe/Default Texture")]
    [Description("Compares the Default Texture static property of Reflection Probe class to another value")]
    
    [Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
    
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionTexture_ReflectionProbe_CheckDefaultTexture : Condition
    {
        [SerializeField] private GetTexture m_Value = new GetTexture();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Reflection Probe");
            string member = TextUtils.ThemeAsKeyword("Default Texture");
            return $"{className} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            return ReflectionProbe.defaultTexture == this.m_Value.Get(args) as Texture;
        }
    }
}


```

