# Canvas Renderer Clipping Softness

[Rendering](../index.md) / [Canvas Renderer](index.md) / **Canvas Renderer Clipping Softness**

## Description

Compares the Clipping Softness property of Canvas Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Canvas Renderer |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Canvas Renderer Clipping Softness")]
    [Category("Rendering/Canvas Renderer/Clipping Softness")]
    [Description("Compares the Clipping Softness property of Canvas Renderer component to another value")]
    
    [Image(typeof(IconEye), ColorTheme.Type.TextLight)]
    
    [Parameter("Canvas Renderer")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector2_CanvasRenderer_CheckClippingSoftness : Condition
    {
        [SerializeField] private GetGameObject m_CanvasRenderer = new GetGameObject(
            new GenTypeGameObject_CanvasRenderer()
        );
        
        [SerializeField] private GetVector2 m_Value = new GetVector2();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Clipping Softness");
            return $"{this.m_CanvasRenderer} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            CanvasRenderer component = this.m_CanvasRenderer.Get<CanvasRenderer>(args);
            if (component == null) return false;
            
            return component.clippingSoftness == (Vector2) this.m_Value.Get(args);
        }
    }
}


```

