# Canvas Renderer Get Secondary Texture Name

[Rendering](../index.md) / [Canvas Renderer](index.md) / **Canvas Renderer Get Secondary Texture Name**

## Description

Compares the Get Secondary Texture Name method of Canvas Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Canvas Renderer |  |
| Index |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Title("Canvas Renderer Get Secondary Texture Name")]
    [Category("Rendering/Canvas Renderer/Get Secondary Texture Name")]
    [Description("Compares the Get Secondary Texture Name method of Canvas Renderer component to another value")]
    
    [Image(typeof(IconEye), ColorTheme.Type.TextLight)]
    
    [Parameter("Canvas Renderer")]
    [Parameter("Index")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionString_CanvasRenderer_CheckGetSecondaryTextureName_1 : Condition
    {
        [SerializeField] private GetGameObject m_CanvasRenderer = new GetGameObject(
            new GenTypeGameObject_CanvasRenderer()
        );
        
        [SerializeField] private GetString m_Value = new GetString();
        
        [SerializeField] private GetInteger m_Index = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Get Secondary Texture Name");
            string parameters = $"({this.m_Index})";
            return $"{this.m_CanvasRenderer} {method} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            CanvasRenderer component = this.m_CanvasRenderer.Get<CanvasRenderer>(args);
            if (component == null) return false;
            
            string value = component.GetSecondaryTextureName(
                (int) this.m_Index.Get(args)
            );
            
            return value == (string) this.m_Value.Get(args);
        }
    }
}


```

