---
tags:
    - "Physics, 3D"
---

# Rigidbody Get Relative Point Velocity

[Physics 3D](../index.md) / [Rigidbody](index.md) / **Rigidbody Get Relative Point Velocity**

## Description

Compares the Get Relative Point Velocity method of Rigidbody component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Rigidbody |  |
| Relative Point |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody Get Relative Point Velocity")]
    [Category("Physics 3D/Rigidbody/Get Relative Point Velocity")]
    [Description("Compares the Get Relative Point Velocity method of Rigidbody component to another value")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Rigidbody")]
    [Parameter("Relative Point")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector3_Rigidbody_CheckGetRelativePointVelocity_1 : Condition
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        [SerializeField] private GetVector3 m_Value = new GetVector3();
        
        [SerializeField] private GetVector3 m_RelativePoint = new GetVector3();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Get Relative Point Velocity");
            string parameters = $"({this.m_RelativePoint})";
            return $"{this.m_Rigidbody} {method} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component == null) return false;
            
            Vector3 value = component.GetRelativePointVelocity(
                (Vector3) this.m_RelativePoint.Get(args)
            );
            
            return value == (Vector3) this.m_Value.Get(args);
        }
    }
}


```

