# Physics

- [Box Cast](genconditionbool-physics-checkboxcast-7-vector3center-vector3halfextents-vector3direction-quaternionorientation-floatmaxdistance-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Capsule Cast](genconditionbool-physics-checkcapsulecast-7-vector3point1-vector3point2-floatradius-vector3direction-floatmaxdistance-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Check Box](genconditionbool-physics-checkcheckbox-5-vector3center-vector3halfextents-quaternionorientation-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Check Capsule](genconditionbool-physics-checkcheckcapsule-5-vector3start-vector3end-floatradius-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Check Sphere](genconditionbool-physics-checkchecksphere-4-vector3position-floatradius-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Generate On Trigger Stay Events](genconditionbool-physics-checkgenerateontriggerstayevents.md)
- [Get Ignore Collision](genconditionbool-physics-checkgetignorecollision-2.md)
- [Get Ignore Layer Collision](genconditionbool-physics-checkgetignorelayercollision-2.md)
- [Improved Patch Friction](genconditionbool-physics-checkimprovedpatchfriction.md)
- [Inter Collision Settings Toggle](genconditionbool-physics-checkintercollisionsettingstoggle.md)
- [Invoke Collision Callbacks](genconditionbool-physics-checkinvokecollisioncallbacks.md)
- [Linecast](genconditionbool-physics-checklinecast-4-vector3start-vector3end-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Queries Hit Backfaces](genconditionbool-physics-checkquerieshitbackfaces.md)
- [Queries Hit Triggers](genconditionbool-physics-checkquerieshittriggers.md)
- [Raycast](genconditionbool-physics-checkraycast-5-vector3origin-vector3direction-floatmaxdistance-intlayermask-querytriggerinteractionquerytriggerinteraction.md)
- [Reuse Collision Callbacks](genconditionbool-physics-checkreusecollisioncallbacks.md)
- [All Layers](genconditioninteger-physics-checkalllayers.md)
- [Default Raycast Layers](genconditioninteger-physics-checkdefaultraycastlayers.md)
- [Default Solver Iterations](genconditioninteger-physics-checkdefaultsolveriterations.md)
- [Default Solver Velocity Iterations](genconditioninteger-physics-checkdefaultsolvervelocityiterations.md)
- [Ignore Raycast Layer](genconditioninteger-physics-checkignoreraycastlayer.md)
- [Bounce Threshold](genconditionnumber-physics-checkbouncethreshold.md)
- [Default Contact Offset](genconditionnumber-physics-checkdefaultcontactoffset.md)
- [Default Max Angular Speed](genconditionnumber-physics-checkdefaultmaxangularspeed.md)
- [Default Max Depenetration Velocity](genconditionnumber-physics-checkdefaultmaxdepenetrationvelocity.md)
- [Inter Collision Distance](genconditionnumber-physics-checkintercollisiondistance.md)
- [Inter Collision Stiffness](genconditionnumber-physics-checkintercollisionstiffness.md)
- [Sleep Threshold](genconditionnumber-physics-checksleepthreshold.md)
- [Closest Point](genconditionvector3-physics-checkclosestpoint-4.md)

