# Default Max Depenetration Velocity

[Physics 3D](../index.md) / [Physics](index.md) / **Default Max Depenetration Velocity**

## Description

Compares the Default Max Depenetration Velocity static property of Physics class to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Default Max Depenetration Velocity")]
    [Category("Physics 3D/Physics/Default Max Depenetration Velocity")]
    [Description("Compares the Default Max Depenetration Velocity static property of Physics class to another value")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]

    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionNumber_Physics_CheckDefaultMaxDepenetrationVelocity : Condition
    {
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetNumber m_Value = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string member = TextUtils.ThemeAsKeyword("Default Max Depenetration Velocity");
            return $"{className} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            return this.m_Compare.Compare(Physics.defaultMaxDepenetrationVelocity, (float) this.m_Value.Get(args));
        }
    }
}
```

