# Reuse Collision Callbacks

[Physics 3D](../index.md) / [Physics](index.md) / **Reuse Collision Callbacks**

## Description

Compares the Reuse Collision Callbacks static property of Physics class to another value

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Reuse Collision Callbacks")]
    [Category("Physics 3D/Physics/Reuse Collision Callbacks")]
    [Description("Compares the Reuse Collision Callbacks static property of Physics class to another value")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]

    [Serializable]
    public class GenConditionBool_Physics_CheckReuseCollisionCallbacks : Condition
    {

        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Physics");
            string member = TextUtils.ThemeAsKeyword("Reuse Collision Callbacks");
            return $"{className} {member}";
        }

        protected override bool Run(Args args)
        {
            return Physics.reuseCollisionCallbacks;
        }
    }
}
```

