---
tags:
    - "Physics, 3D"
---

# Spring Joint Min Distance

[Physics 3D](../../index.md) / [Joint](../index.md) / [Spring Joint](index.md) / **Spring Joint Min Distance**

## Description

Compares the Min Distance property of Spring Joint component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Spring Joint |  |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Spring Joint Min Distance")]
    [Category("Physics 3D/Joint/Spring Joint/Min Distance")]
    [Description("Compares the Min Distance property of Spring Joint component to another value")]
    
    [Image(typeof(IconSpring), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Spring Joint")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionNumber_SpringJoint_CheckMinDistance : Condition
    {
        [SerializeField] private GetGameObject m_SpringJoint = new GetGameObject(
            new GenTypeGameObject_SpringJoint()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetNumber m_Value = new GetNumber();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Min Distance");
            return $"{this.m_SpringJoint} {member} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            SpringJoint component = this.m_SpringJoint.Get<SpringJoint>(args);
            if (component == null) return false;
            
            return this.m_Compare.Compare(component.minDistance, (float) this.m_Value.Get(args));
        }
    }
}


```

