---
tags:
    - "Physics, 3D"
---

# Joint Connected Anchor

[Physics 3D](../index.md) / [Joint](index.md) / **Joint Connected Anchor**

## Description

Compares the Connected Anchor property of Joint component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Joint |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Joint Connected Anchor")]
    [Category("Physics 3D/Joint/Connected Anchor")]
    [Description("Compares the Connected Anchor property of Joint component to another value")]
    
    [Image(typeof(IconJoint), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Parameter("Joint")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionVector3_Joint_CheckConnectedAnchor : Condition
    {
        [SerializeField] private GetGameObject m_Joint = new GetGameObject(
            new GenTypeGameObject_Joint()
        );
        
        [SerializeField] private GetVector3 m_Value = new GetVector3();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Connected Anchor");
            return $"{this.m_Joint} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            Joint component = this.m_Joint.Get<Joint>(args);
            if (component == null) return false;
            
            return component.connectedAnchor == (Vector3) this.m_Value.Get(args);
        }
    }
}


```

