---
tags:
    - "Physics, 2D"
---

# Rigidbody 2D Overlap Point

[Physics 2D](../index.md) / [Rigidbody 2D](index.md) / **Rigidbody 2D Overlap Point**

## Description

Compares the Overlap Point method of Rigidbody 2D component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Rigidbody 2D |  |
| Point |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Rigidbody 2D Overlap Point")]
    [Category("Physics 2D/Rigidbody 2D/Overlap Point")]
    [Description("Compares the Overlap Point method of Rigidbody 2D component to another value")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Parameter("Rigidbody 2D")]
    [Parameter("Point")]
    
    [Serializable]
    public class GenConditionBool_Rigidbody2D_CheckOverlapPoint_1 : Condition
    {
        [SerializeField] private GetGameObject m_Rigidbody2D = new GetGameObject(
            new GenTypeGameObject_Rigidbody2D()
        );
        
        [SerializeField] private GetVector2 m_Point = new GetVector2();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Overlap Point");
            string parameters = $"({this.m_Point})";
            return $"{this.m_Rigidbody2D} {method}";
        }
        
        protected override bool Run(Args args)
        {
            Rigidbody2D component = this.m_Rigidbody2D.Get<Rigidbody2D>(args);
            if (component == null) return false;
            
            bool value = component.OverlapPoint(
                (Vector2) this.m_Point.Get(args)
            );
            
            return value;
        }
    }
}


```

