---
tags:
    - "Physics, 2D"
---

# Buoyancy Effector 2D Flow Angle

[Physics 2D](../../index.md) / [Effectors](../index.md) / [Buoyancy Effector 2D](index.md) / **Buoyancy Effector 2D Flow Angle**

## Description

Compares the Flow Angle property of Buoyancy Effector 2D component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Buoyancy Effector 2D |  |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Buoyancy Effector 2D Flow Angle")]
    [Category("Physics 2D/Effectors/Buoyancy Effector 2D/Flow Angle")]
    [Description("Compares the Flow Angle property of Buoyancy Effector 2D component to another value")]

    [Image(typeof(IconBuoyancy), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Parameter("Buoyancy Effector 2D")]
    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionNumber_BuoyancyEffector2D_CheckFlowAngle : Condition
    {
        [SerializeField] private GetGameObject m_BuoyancyEffector2D = new GetGameObject(
            new GenTypeGameObject_BuoyancyEffector2D()
        );

        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetNumber m_Value = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Flow Angle");
            return $"{this.m_BuoyancyEffector2D} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            BuoyancyEffector2D component = this.m_BuoyancyEffector2D.Get<BuoyancyEffector2D>(args);
            if (component == null) return false;

            return this.m_Compare.Compare(component.flowAngle, (float) this.m_Value.Get(args));
        }
    }
}
```

