---
tags:
    - "Physics, 2D"
---

# Polygon Collider 2D Auto Tiling

[Physics 2D](../../index.md) / [Collider 2D](../index.md) / [Polygon Collider 2D](index.md) / **Polygon Collider 2D Auto Tiling**

## Description

Compares the Auto Tiling property of Polygon Collider 2D component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Polygon Collider 2D |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Polygon Collider 2D Auto Tiling")]
    [Category("Physics 2D/Collider 2D/Polygon Collider 2D/Auto Tiling")]
    [Description("Compares the Auto Tiling property of Polygon Collider 2D component to another value")]

    [Image(typeof(IconPentagonOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Parameter("Polygon Collider 2D")]

    [Serializable]
    public class GenConditionBool_PolygonCollider2D_CheckAutoTiling : Condition
    {
        [SerializeField] private GetGameObject m_PolygonCollider2D = new GetGameObject(
            new GenTypeGameObject_PolygonCollider2D()
        );

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Auto Tiling");
            return $"{this.m_PolygonCollider2D} {member}";
        }

        protected override bool Run(Args args)
        {
            PolygonCollider2D component = this.m_PolygonCollider2D.Get<PolygonCollider2D>(args);
            if (component == null) return false;

            return component.autoTiling;
        }
    }
}
```

