---
tags:
    - "Physics, 2D"
---

# Circle Collider 2D Radius

[Physics 2D](../../index.md) / [Collider 2D](../index.md) / [Circle Collider 2D](index.md) / **Circle Collider 2D Radius**

## Description

Compares the Radius property of Circle Collider 2D component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Circle Collider 2D |  |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Circle Collider 2D Radius")]
    [Category("Physics 2D/Collider 2D/Circle Collider 2D/Radius")]
    [Description("Compares the Radius property of Circle Collider 2D component to another value")]

    [Image(typeof(IconCircleOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Parameter("Circle Collider 2D")]
    [Parameter("Compare")]
    [Parameter("Value")]

    [Serializable]
    public class GenConditionNumber_CircleCollider2D_CheckRadius : Condition
    {
        [SerializeField] private GetGameObject m_CircleCollider2D = new GetGameObject(
            new GenTypeGameObject_CircleCollider2D()
        );

        [SerializeField] private CompareNumber m_Compare = new CompareNumber();

        [SerializeField] private GetNumber m_Value = new GetNumber();

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Radius");
            return $"{this.m_CircleCollider2D} {member} {this.m_Compare} {this.m_Value}";
        }

        protected override bool Run(Args args)
        {
            CircleCollider2D component = this.m_CircleCollider2D.Get<CircleCollider2D>(args);
            if (component == null) return false;

            return this.m_Compare.Compare(component.radius, (float) this.m_Value.Get(args));
        }
    }
}
```

