---
tags:
    - "Navigation"
    - "NavMesh"
    - "AI"
    - "Agent"
    - "Reached"
    - "Destination"
    - "Done"
---

# Nav Mesh Agent Has Arrived

[Navigation](../index.md) / [Nav Mesh Agent](index.md) / **Nav Mesh Agent Has Arrived**

## Description

Returns true if the Nav Mesh Agent has no path left to travel

## Parameters

| Name | Description |
| :--- | :---------- |
| Nav Mesh Agent | The Nav Mesh Agent component checked |

## Code

```cs
using System;
using UnityEngine;
using UnityEngine.AI;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Nav Mesh Agent Has Arrived")]
    [Category("Navigation/Nav Mesh Agent/Has Arrived")]
    [Description("Returns true if the Nav Mesh Agent has no path left to travel")]

    [Image(typeof(IconNavmeshAgent), ColorTheme.Type.Red)]
    [Keywords("Navigation", "NavMesh", "AI", "Agent", "Reached", "Destination", "Done")]

    [Parameter("Nav Mesh Agent", "The Nav Mesh Agent component checked")]

    [Serializable]
    public class ConditionNavMeshAgentHasArrived : Condition
    {
        [SerializeField] private GetGameObject m_NavMeshAgent = new GetGameObject(
            new GenTypeGameObject_NavMeshAgent()
        );

        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Has Arrived");
            return $"{this.m_NavMeshAgent} {member}";
        }

        protected override bool Run(Args args)
        {
            NavMeshAgent agent = this.m_NavMeshAgent.Get<NavMeshAgent>(args);
            if (agent == null || agent.pathPending) return false;

            return agent.remainingDistance <= agent.stoppingDistance;
        }
    }
}
```

