# Skinned Mesh Renderer Get Shader User Value

[Mesh](../index.md) / [Skinned Mesh Renderer](index.md) / **Skinned Mesh Renderer Get Shader User Value**

## Description

Compares the Get Shader User Value method of Skinned Mesh Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Skinned Mesh Renderer |  |
| Compare |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Skinned Mesh Renderer Get Shader User Value")]
    [Category("Mesh/Skinned Mesh Renderer/Get Shader User Value")]
    [Description("Compares the Get Shader User Value method of Skinned Mesh Renderer component to another value")]
    
    [Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
    
    [Parameter("Skinned Mesh Renderer")]
    [Parameter("Compare")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionInteger_SkinnedMeshRenderer_CheckGetShaderUserValue_0 : Condition
    {
        [SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
            new GenTypeGameObject_SkinnedMeshRenderer()
        );
        
        [SerializeField] private CompareNumber m_Compare = new CompareNumber();
        
        [SerializeField] private GetInteger m_Value = new GetInteger();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Get Shader User Value");
            string parameters = $"()";
            return $"{this.m_SkinnedMeshRenderer} {method} {this.m_Compare} {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
            if (component == null) return false;
            
            uint value = component.GetShaderUserValue();
            
            return this.m_Compare.Compare(value, (uint) this.m_Value.Get(args));
        }
    }
}


```

