# Skinned Mesh Renderer Root Bone

[Mesh](../index.md) / [Skinned Mesh Renderer](index.md) / **Skinned Mesh Renderer Root Bone**

## Description

Compares the Root Bone property of Skinned Mesh Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Skinned Mesh Renderer |  |
| Value |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Skinned Mesh Renderer Root Bone")]
    [Category("Mesh/Skinned Mesh Renderer/Root Bone")]
    [Description("Compares the Root Bone property of Skinned Mesh Renderer component to another value")]
    
    [Image(typeof(IconSkinMesh), ColorTheme.Type.Blue)]
    
    [Parameter("Skinned Mesh Renderer")]
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionGameObject_SkinnedMeshRenderer_CheckRootBone : Condition
    {
        [SerializeField] private GetGameObject m_SkinnedMeshRenderer = new GetGameObject(
            new GenTypeGameObject_SkinnedMeshRenderer()
        );
        
        [SerializeField] private GetGameObject m_Value = new GetGameObject();
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Root Bone");
            return $"{this.m_SkinnedMeshRenderer} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            SkinnedMeshRenderer component = this.m_SkinnedMeshRenderer.Get<SkinnedMeshRenderer>(args);
            if (component == null) return false;
            
            return component.rootBone == this.m_Value.Get<Transform>(args);
        }
    }
}


```

