# Renderer Ray Tracing Acceleration Structure Build Flags Override

[Mesh](../index.md) / [Renderer](index.md) / **Renderer Ray Tracing Acceleration Structure Build Flags Override**

## Description

Compares the Ray Tracing Acceleration Structure Build Flags Override property of Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Renderer |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Renderer Ray Tracing Acceleration Structure Build Flags Override")]
    [Category("Mesh/Renderer/Ray Tracing Acceleration Structure Build Flags Override")]
    [Description("Compares the Ray Tracing Acceleration Structure Build Flags Override property of Renderer component to another value")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue)]
    
    [Parameter("Renderer")]
    
    [Serializable]
    public class GenConditionBool_Renderer_CheckRayTracingAccelerationStructureBuildFlagsOverride : Condition
    {
        [SerializeField] private GetGameObject m_Renderer = new GetGameObject(
            new GenTypeGameObject_Renderer()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Ray Tracing Acceleration Structure Build Flags Override");
            return $"{this.m_Renderer} {member}";
        }
        
        protected override bool Run(Args args)
        {
            Renderer component = this.m_Renderer.Get<Renderer>(args);
            if (component == null) return false;
            
            return component.rayTracingAccelerationStructureBuildFlagsOverride;
        }
    }
}


```

