# Mesh Renderer Stitch Lightmap Seams

[Mesh](../index.md) / [Mesh Renderer](index.md) / **Mesh Renderer Stitch Lightmap Seams**

## Description

Compares the Stitch Lightmap Seams property of Mesh Renderer component to another value

## Parameters

| Name | Description |
| :--- | :---------- |
| Mesh Renderer |  |

## Code

```cs
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Mesh Renderer Stitch Lightmap Seams")]
    [Category("Mesh/Mesh Renderer/Stitch Lightmap Seams")]
    [Description("Compares the Stitch Lightmap Seams property of Mesh Renderer component to another value")]
    
    [Image(typeof(IconMesh), ColorTheme.Type.Blue, typeof(BadgeEye))]
    
    [Parameter("Mesh Renderer")]
    
    [Serializable]
    public class GenConditionBool_MeshRenderer_CheckStitchLightmapSeams : Condition
    {
        [SerializeField] private GetGameObject m_MeshRenderer = new GetGameObject(
            new GenTypeGameObject_MeshRenderer()
        );
        
        protected override string GetTitle(GameObject source)
        {
            string member = TextUtils.ThemeAsKeyword("Stitch Lightmap Seams");
            return $"{this.m_MeshRenderer} {member}";
        }
        
        protected override bool Run(Args args)
        {
            MeshRenderer component = this.m_MeshRenderer.Get<MeshRenderer>(args);
            if (component == null) return false;
            
            return component.stitchLightmapSeams;
        }
    }
}


```

